![]() ![]() Spawning two direct sequels along with several spinoff games, comics, novels, and more, the Dead Space universe has become quite expansive since the first game's debut. For many, its mix of intense action, terrifying atmosphere, and nightmare-inducing sights and sounds created one of the most memorable gaming experiences of the past two decades. Me too.The original Dead Space was released in 2008 and is considered one of the best survival horror games ever made. but also of how much damage am I doing to the opponent? Is my weapon actually useful against this one? How close is it to dying? That's something that to me is really interesting." Me too. "The body destruction technology that we're developing, that is allowing us to really remove the flesh off of the bones of the enemy, and to give you a good sense not only of gore. You'll be able to carve those pesky aliens up in "super-precise" ways, according to Campos-Oriola. It does look pretty cool though, at least, as far as gruesome dismemberment can be classified that way. At the time of that airing, senior producer Philippe Ducharme said: "We wanted to this because we wanted to be open with the communication, and open with how we're tackling this game. ![]() As you'll see, it isn't gameplay footage per se, it's just Isaac Clarke in an untextured environment slaying some baddies. More on the Dead Space limb-cutting system, please. Revisited areas won't be free of enemies like they were in the original, and an "intensity AI" will improvise additions to scripted scares by adding surprise necromorph attacks and meddling with the ship's lights. Some new fusebox-based puzzles mean, for example, that you have to make your progress scarier by shutting off the lights to activate an elevator. Now, he can float around with suit-mounted thrusters like in the sequels. That said, there are some interesting new additions, too: in the 2008 original's zero-G sections, Isaac could only clomp along the Ishimura's plating with his boot magnets. As our own Tyler Wilde wrote in his Dead Space remake preview, it's a pretty faithful update of the original game, down to the video calls with Isaac's girlfriend and the crewmates of the Ishimura, the magnetic physics puzzles of plugging big batteries into battery-shaped holes, and the hallmark audio logs and corpse dioramas of late-'00s environmental storytelling. ![]()
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